February 6, 2018

Hello all! We have been designing and implementing the AI of our new enemy, the Spectre. Even though he looks tall and scary, he is a regular enemy you will find in the Magic Tower. He levitates which adds a new flavor to combat. He teleports when you get too close and fires magic missiles towards your direction. In all, he is a pain specially when he is not alone.

 Spectre Animations Sequence

 Spectre Gameplay Artificial Intelligence

December 25, 2017

Hello Everyone, I wanted to take a moment to wish our followers very happy holidays and dedicate this animation to you all!

You can go and check the process to make this animation at this Time-Lapse Video

December 22, 2017

Hello again! Here we wanted to share the creative process of one of Faeland's world enemies, the Goblin Archer.

                             Concept Artwork Progress

And here we published a time-lapse video of the pixel art design and animations, enjoy!

That's all for this update, see you next time!

Next: Level Design

December 15, 2017

Hello and welcome to Faeland's new devblog! Here we will regularly inform you with the game progress, the next blog topics and future goals.

If you haven't already, please check out our first gameplay footage video reveal here!

If you have any questions you are more than welcome to post comments or contact us through our social media channels: Facebook, Twitter.

Next: Enemies in Development.

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