March 13, 2019

Dear Faelanders!

We wanted to share with you some of the work process behind our recently implemented Dialogue and Quest Systems.

The Dialogue System features a Visual Node Editor that allows us to create entire dialogue chains visually and intuitively. The DS also communicates with the Quest System, which allows us to check a particular Quest Status and makes the Quest progress directly from the Dialogue Node Editor. In addition, the DS checks for Inventory...

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