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April 6, 2018

The Square Enix Collective campaign was very positive overall. It gave us a lot of needed exposure. We also received many inspiring comments and support, allowed us to gather good feedback that will result on a better Kickstarter campaign and end product, the campaign ended with a 93% approval and is bringing us closer to be able to focus on fully developing Faeland!

March 5, 2018

Hi everyone! We are pleased to announce that Faeland's Square Enix Collective campaign is now live! Your vote and feedback will be much appreciated. This campaign focus on acquiring all feedback and see how much interest Faeland arises at this point, and use it to improve our game project and presentation for our upcoming crowdfunding Kickstarter campaign. In SE-Collective we understand we are posing a difficult question, which is not if you would play this...

February 9, 2018

We have very good news to share today! We will be showcasing a playable demo of Faeland in PAX East, taking place at the Boston Convention and Exhibition Center, April 5th - 8th, 2018. And the best part is that Faeland was selected for PAX RISING, which is an indie special section curated by PAX itself! This will give us a very good exposure to many players who gather at this convention, plus exposure to media and other gaming industry professionals, taking...

February 6, 2018

Hello all! We have been designing and implementing the AI of our new enemy, the Spectre. Even though he looks tall and scary, he is a regular enemy you will find in the Magic Tower. He levitates which adds a new flavor to combat. He teleports when you get too close and fires magic missiles towards your direction. In all, he is a pain specially when he is not alone.

 Spectre Animations Sequence

 Spectre Gameplay Artificial Intelligence

January 7, 2018

Hello! This is a quick update to let you know we started the year bringing to life a new area, this one is a dark tower possessed by magic creatures. See the Concept Art work progress below!

Next: The Magic Tower enemies and gameplay!

December 25, 2017

Hello Everyone, I wanted to take a moment to wish our followers very happy holidays and dedicate this animation to you all!

You can go and check the process to make this animation at this Time-Lapse Video

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